HOW SHOV WORKS
Shov is an online game where you remotely control a real, full-auto gun turret firing .68 cal rounds inside a secure USA shooting range. You play from a phone or a browser, the arena is livestreamed 24/7, and the player with the most confirmed kills after 90 seconds wins the round.
1. The hardware is real
Twelve full-auto gun turrets sit on a live bench at one end of a purpose-built indoor range. Each turret is a real marker on a motorised pan/tilt mount with its own scope camera. Nothing about the match is simulated: when you drag on the video, a motor moves; when you fire, a solenoid pulls the trigger and a physical round travels downrange.
2. You claim a turret
Rounds run back to back, all day. Pick an open turret from the bench and you are queued for the next match. Entry follows the live queue: 0 queued players cost 1 credit, 1–9 cost 5 credits, 10–19 cost 10, 20–29 cost 15, and 30 or more cost 20. The price locks for your assigned match, and every entry includes unlimited ammunition for the round — you are never metered per shot.
3. Aiming and firing
On a phone, drag anywhere on the live video to aim and tap the gold SHOOT button to fire. On a computer, drag or use the arrow keys, then press space or click the video. Every deliberate tap, click, or space-bar press fires exactly one round; release and press again for the next shot.
4. Targets and scoring
Targets are lit props with impact sensors, so every hit is a real physical event, not a guess. A hit becomes a confirmed kill only when it lands at the right time: on an active green target. Each kill adds one to your match and career totals. A red-target hit never scores either way. That is the whole 90 seconds: every target starts green, and the board relights in a fresh wave once only three are left standing. The gold musical ammo cans sit alongside it as free play — strike one and it rings its note, so anyone can pick out a tune mid-match. They never score and never penalise.
5. Winning
When the clock hits zero, the shooter with the most confirmed kills takes the round and receives five times that match's entry in credits. Every round is recorded from the arena camera and from each turret's own point of view, so you can watch it back and share it.
What you need
A phone or computer with a modern browser and a reasonable internet connection. No app is required to play, no download, and no special hardware. There is an iOS app if you want native performance and haptics.