GUIDESTEAM BUILDING

A one-hour gun turret social instead of another virtual happy hour

One booked hour gives a team 40 back-to-back gun turret matches in a private arena, controlled from each colleague's own phone or laptop browser. This is the plan for turning the usual Friday call into that hour: what to send, how the sixty minutes run, and what the booking costs.

A row of real Shov gun turrets

The one-hour format

Book one private hour on Shov for Groups and invite the team to the event link. The arena runs 40 matches of 90 seconds with no gap, 12 gun turrets at a time, so up to 12 colleagues play each match while the rest wait in the lobby or watch on a shared screen, and a player sits out the next match before queueing again. The hour is a fixed $2,000 for the whole team.

matches in one hour
40
available player slots, including repeats
480
per match, no gap
90 s
for the whole team
$2,000

Shov is a real gun turret range. Each turret fires less-lethal .68 caliber rounds at sensor targets, and a confirmed projectile impact on an active target counts as a kill. Players aim by tapping targets in the live scope view, and the turret turns and fires. There is nothing to install: the event link opens in Chrome, Safari, Edge or Firefox.

Real footage of the phone player view: the scope, the match clock and confirmed kills.

Why one hour, not a whole evening

Most teams already hold a one-hour Friday slot for trivia or drinks, so the hour is the natural unit to replace. Gun turret matches fill it differently: every ninety seconds there is a new round, a new leaderboard order and someone else on the guns. An hour gives everyone on a mid-size team repeated chances to shoot, and it is short enough to sit in the existing Friday slot without asking anyone to stay late.

Colleagues rotate through the 12 turrets: after a match a player returns to the lobby and sits out the next one before rejoining the queue. If everyone keeps queueing, a turn comes round roughly every 3 minutes for 24 people and every 6 minutes for 48; actual turns depend on who is queueing. Everyone else waits in the lobby and talks in the company call, and one player's browser or the event leaderboard can be screen-shared for the room. For a bigger group, the half-day and full-day windows below keep the same cadence for longer.

Run of show for the sixty minutes

A suggested organiser plan for one booked hour. The arena runs all forty matches between the booked start and end; the organiser owns the announcements.
ClockWhat happensOrganiser's job
Before the hourColleagues have the event link ready on a phone or laptop; joining opens at the booked startPost the link and start time, with the time zone, in the team channel
00:00 to 00:05The window opens and the first match starts on the booked minute; the first players queue inSay the scoring rule once: tap green targets, confirmed hits count
00:05 to 00:55Matches run back to back; players return to the lobby, sit out one match and queue againCall out the leaderboard every ten minutes from the event page
00:55 to 01:00The last matches of the forty; the top of the leaderboard settlesRemind people the window closes on the booked minute
After 01:00The window has closed; highlight reels and the recap arrive by emailPost the leaderboard image and the recap link in the channel when they arrive

Keep the company video call open beside the game if you want conversation. The game runs in each player's own browser, so remote colleagues, the office and anyone travelling use the same controls and shoot at the same live targets. A shared screen in the office can show one player's browser or the event leaderboard while people play from their phones.

What the hour costs, and the longer windows

Fixed public package prices and capacity computed from the current booking configuration. The price covers the arena window; headcount is the expected audience, not a per-person charge.
Private windowPrice, USDArena matchesPlayer turns, including repeats
1 hour$2,00040480
4 hours$4,0001601,920
8 hours$7,0003203,840

If every one of the 480 available slots were bought one seat at a time at the public rate of $10 a match, they would come to $4,800. The private hour is $2,000 whether 10 or 100 colleagues show up, so larger teams use more of what they have paid for. Choose the window, date and an available start time on Shov for Groups, then complete verified-email checkout and payment; the paid booking's event link goes in your invitation. Book the hour

The message to send

Friday social, new format: real gun turrets. We have a private arena for one hour. Open the event link on your phone or laptop at 4:00 pm ET, tap the green targets, and chase the leaderboard. Rounds are 90 seconds and run all hour, so you can queue up again after each turn. Come for the whole hour or drop in.

Replace the example time with your booked start in a named time zone, and add the event link from the paid booking. If the team spans regions, pick a start that lands inside the working day for the largest group and say so in the message; the arena itself runs 24/7.

After the hour

Each player is emailed a highlight reel after each match during the hour, and after the session the organiser gets a recap video, an event page and a leaderboard image to post. Those give the team something to post and talk about afterwards. If the team wants it again, book another hour the same way.

For a whole-company version with departments competing across a working day, use the score-sheet guide and the invitation kit. Company competition score sheet

FAQ

How many turns does each person get in one hour?

The hour holds 40 matches with up to 12 players each, 480 available slots in total. A player sits out the match after each one they play, so even a small team alternates; a team of 24 that keeps queueing cycles through roughly every 3 minutes. Actual turns depend on when colleagues join and rejoin.

Is the price per person?

No. The hour is a fixed $2,000 for the whole arena window. The headcount you enter is the expected audience, used for planning.

Do we need to prepare questions, kits or software?

No. Shov runs the arena, scoring, announcer and leaderboard. Each player needs a phone or laptop browser with a stable connection. The organiser posts the event link and start time.

Can we keep our usual team call open?

Yes. Put the call link beside the event link. The game runs in each player's own browser, and a shared screen can show one player's browser or the event leaderboard for the room.