GUIDESTEAM BUILDING
A small team of 10 on real gun turrets: one private hour, everyone in the same match
A small team is the one group size where everybody can be in the same gun turret match at once: up to 12 players share each 90-second round, so a team of 10 competes head to head every time it plays. One private hour costs a fixed $2,000, which makes it a short, concrete alternative to another quiz call for a team that wants to compete against each other rather than against strangers.

A team of 10 in one private hour
Book one private hour on Shov for Groups and share the event link. Each match seats up to 12 players, so a team of 10 plays together every time; after a match everyone sits out the next one before rejoining the queue, so a team that keeps re-queueing plays about 20 of the 40 matches in the hour, all of them head to head. The hour is a fixed $2,000 for the whole team.
- players in one match
- 12
- matches in one hour
- 40
- matches each if the team keeps re-queueing
- ~20
- fixed price for the hour
- $2,000
Shov is a real gun turret range in the United States that runs 24/7. Each turret fires less-lethal .68 caliber rounds at sensor targets, and a sensor-confirmed impact on an active green target counts as a kill; most confirmed kills wins the round. Players aim by clicking or tapping a target in the live scope view, and the turret turns and fires. There is nothing to install: the event link opens in Chrome, Safari, Edge or Firefox on a phone or laptop.
Why a small team gets the best version of this
Larger groups rotate through the 12 turrets and wait in the lobby between turns. A team of 12 or fewer does not: everyone who queues together lands in the same match, sees the same targets and finishes on the same round board. That is what makes it head to head. The private team leaderboard then ranks every player across the whole hour, so the running argument about who is best gets settled on real hardware.
The rotation rule still applies. After each match a player returns to the lobby and sits out the next match before rejoining the queue, so a small team plays every other match. Use the match in between to talk on the company call, watch the live arena on a shared screen if someone is screen-sharing their browser, and queue again together.
A 30-minute team meeting plan inside the hour
The smallest private window is one hour. If the team only has a 30-minute meeting slot, plan the meeting around the first half and leave the second half open: the arena keeps running on the booked window, and anyone who wants another go can drop back in before it closes.
| Clock | What happens | Host's job |
|---|---|---|
| Before the start | Everyone has the event link and the team call open; joining opens at the booked start | Post the link and the start time, with time zone, in the team channel |
| 00:00 to 00:03 | The window opens and the first match starts on the booked minute; the whole team queues | Say the rule once: tap green targets, sensor-confirmed hits count, most kills wins |
| 00:03 to 00:27 | Matches run back to back; the team plays every other match and re-queues together | Read out the round board after each match; name the leader |
| 00:27 to 00:30 | Last shared match of the meeting; the leaderboard shows the standings so far | Close the meeting; remind people the window stays open for the rest of the hour |
| 00:30 to 01:00 | Open range for anyone who wants more turns | Post the final leaderboard image in the channel when it arrives |
What it costs, and when a longer window makes sense
| Private window | Price, USD | Arena matches | Up to matches each for a team of 10 |
|---|---|---|---|
| 1 hour | $2,000 | 40 | 20 |
| 4 hours | $4,000 | 160 | 80 |
| 8 hours | $7,000 | 320 | 160 |
For a team of 10, one hour is usually enough. The 4- and 8-hour windows suit a small team that wants an open range across a working day, or several small teams sharing one event link. Choose the window, a date and an available start on Shov for Groups, then complete verified-email checkout and payment; the paid booking's event link goes in your team message. Book a private hour
The message to send
Team meeting on [day] is on real gun turrets. We have a private arena from [start time, named time zone]. Open the event link on your phone or laptop and queue up at the start; all ten of us shoot in the same match. Rounds last 90 seconds, you sit out one match after each turn, then queue again. The leaderboard decides who is actually best. The range stays open for the full hour if you want more turns after the meeting.
Replace the bracketed fields from the paid booking. If the team spans regions, choose a start inside everyone's working day and give each person their local time; the arena itself runs 24/7.
After the hour
Each player is emailed a highlight reel after each match, and after the session the organizer receives a recap video, an event page and a leaderboard image. Post the leaderboard in the team channel. A repeat hour is booked the same way, so a small team can make it a monthly fixture.
For a cross-team or company-wide version where departments rotate through the turrets, see the company competition score sheet. Company competition score sheet
FAQ
Does the whole team really play at the same time?
Yes, when the team has 12 people or fewer and everyone queues: each match seats up to 12 players, so the whole team lands in the same 90-second round. Shov fills matches from the lobby queue; a colleague who joins late queues for the next available match.
Can we do it in 30 minutes?
The smallest private window is one hour at $2,000. Run the meeting in the first 30 minutes and leave the rest of the window open; the arena keeps running on the booked times.
Is the price per person?
No. The hour is a fixed $2,000 for the private arena window. The headcount you enter (2 to 1,000) is the expected audience, used for planning.
What does each person need?
A phone or laptop with Chrome, Safari, Edge or Firefox and a stable connection. Nothing to install. The host posts the event link and the start time in a named time zone.